About update 26.0: Core Dragonis

  • **Dear Forum Moderators and Game Team,**


    I am writing to share my feedback regarding the update released this week, specifically the changes made to the daily quests system.


    Guys, these changes are affecting all of us and are starting to seriously impact game balance. Alchemy is essential for buying, selling, and progressing in the game. However, with the recent changes to the daily quests, it has become nearly impossible to improve the quality or effectiveness of our alchemy.


    I would like to express my dissatisfaction with this update. The previous daily quests system was much more enjoyable, rewarding, and motivating. These recent changes have significantly reduced the overall experience and engagement with the game.


    As a result, this creates a clear gap where progression is now heavily limited to players who are already capable of facing powerful bosses, making overall progression less fair and less accessible.


    I strongly believe that the previous version of the daily quests system was better balanced and more suitable for players. I kindly ask you to reconsider these changes, and I strongly urge the responsible parties to escalate this issue to the development team and ensure it is properly reviewed, and, if possible, reintroduce the daily quests system to its previous state.


    This is not an individual concern, but a growing issue affecting multiple players and the overall game experience.


    Please keep the discussion respectful and constructive, and I encourage everyone to participate in the forums.


    I hope you take players’ feedback into account when making future updates.


    Thank you for taking the time to read this feedback.


    Kind regards

    Liam Carter,:ممتاز:

  • Yeah...well, I don’t agree with what you’re saying. These ‘new players’ don’t have access to hundreds of level 50 characters to complete that daily mission. What I mean by this is that it’s not easy to create that many level 50 characters when you’re a beginner.

    The new update didn’t affect the new players, but rather high-level players who managed to create hundreds of level 50 accounts - plus, of course, the bots that were constantly farming on them.

    New players can now benefit from the introduction of the new hammer to craft spirit powder more easily, or whatever it’s called. I can assure you that new players benefit from fishing events, mining, as well as from level 30 characters that farm cors. That’s where beginner players make their money in a short time, allowing them to progress more easily, not that garbage daily mission


    I understand the frustration of those players (who, let’s be honest, aren’t really ‘new’) who have platforms with hundreds of leveled characters for the daily mission, but I think the way it is now is better.”

    TDOOOQ6.png


    JjwXxCV.png ardeiuts (Champion Level 1 - Ninja)

    JjwXxCV.png ardeiu (Champion Level 1- Sura)

  • Yeah...well, I don’t agree with what you’re saying. These ‘new players’ don’t have access to hundreds of level 50 characters to complete that daily mission. What I mean by this is that it’s not easy to create that many level 50 characters when you’re a beginner.

    The new update didn’t affect the new players, but rather high-level players who managed to create hundreds of level 50 accounts - plus, of course, the bots that were constantly farming on them.

    New players can now benefit from the introduction of the new hammer to craft spirit powder more easily, or whatever it’s called. I can assure you that new players benefit from fishing events, mining, as well as from level 30 characters that farm cors. That’s where beginner players make their money in a short time, allowing them to progress more easily, not that garbage daily mission


    I understand the frustration of those players (who, let’s be honest, aren’t really ‘new’) who have platforms with hundreds of leveled characters for the daily mission, but I think the way it is now is better.”

    sorry mate but i completely disagree with you. With My very first caracter, when I was able to hold v2 around lvl 55. I started to made caracter lvl50 because its was a way to make money. This method apply to begeiner too. You dont have to be HL to do it

  • What about new players who are trying to build a strong character from scratch? The progression cost for them becomes extremely high compared to older players who already have established resources and advantages.

    Still, systems like alchemy play a key role in long-term progression, and its rising cost makes it even harder for older players to keep up.

    Additionally, there is still a noticeable amount of cheating in City 2, which remains an ongoing issue that has not been fully resolved.

    It is also worth noting that most level 50 accounts are not necessarily using cheating programs; many of them are paying Dragon Coins and investing both time and money into the game, and avoid cheating mainly due to the risk of losing their investment through a ban.

    That’s why I believe the concern is still valid, especially regarding the overall balance. I would hope the daily mission could either be restored to its previous state or that the drop rate of (“Cor Draconis”) could be increased to better support fair progression.

  • sorry mate but i completely disagree with you. With My very first caracter, when I was able to hold v2 around lvl 55. I started to made caracter lvl50 because its was a way to make money. This method apply to begeiner too. You dont have to be HL to do it

    How long did it take you to build your account so it could handle an entire room in V2?How long did it take you overall to create your level 50 characters (and how many did you make)? I guarantee that in that time, you could make much more money far more efficiently and actually playing the game, not wasting time connecting on every character.

    TDOOOQ6.png


    JjwXxCV.png ardeiuts (Champion Level 1 - Ninja)

    JjwXxCV.png ardeiu (Champion Level 1- Sura)

  • How long did it take you to build your account so it could handle an entire room in V2?How long did it take you overall to create your level 50 characters (and how many did you make)? I guarantee that in that time, you could make much more money far more efficiently and actually playing the game, not wasting time connecting on every character.

    It took me couple of month. I only make 60 caracter lvl 50 and the other one are lvl30 for medal. Only 60 caracter made a big difference and carry me through all the game now i am C2

    Without them, I probably would have stopped playing the game. They gave me the chance craft my own alchi as well. As a canadien player, i'm not able to do event because of the time difference so i'm sure you understand that my option was limited

  • how much brute cor you need to farm to get a mythic excelent without the clicks...? I calculated it using AI, it taking 16 384 brute cor with 50% change to get to mythic excelent.... with 5caracter x 5cor each day its will take around 655 day non stop farming cor for only one of the mythic... multiply this by 6 for the 6 mythic . You will have to farm non stop 10year to get there... broo come o


    How much do I have to pay to get a single legendary item? 😢
    I really wish they would bring back the old quest system.
    There is no real competition between new and veteran players, and that’s not in the players’ interest. I also want to build a strong character from scratch without relying on expensive alchemy, but the in-game shop doesn’t really allow that anymore because the costs are too high.

  • how much brute cor you need to farm to get a mythic excelent without the clicks...? I calculated it using AI, it taking 16 384 brute cor with 50% change to get to mythic excelent.... with 5caracter x 5cor each day its will take around 655 day non stop farming cor for only one of the mythic... multiply this by 6 for the 6 mythic . You will have to farm non stop 10year to get there... broo come o


    How much do I have to pay to get a single legendary item? 😢
    I really wish they would bring back the old quest system.
    There is no real competition between new and veteran players, and that’s not in the players’ interest. I also want to build a strong character from scratch without relying on expensive alchemy, but the in-game shop doesn’t really allow that anymore because the costs are too high.

    That calculation is way off and doesn't reflect how the game actually works in practice. You're treating it like its a 'closed system' where you start from 0 and only rely on brute cor drops with fixed RNG. Nobody actually plays like that.
    In reality you don't build everying from brute to mythical excellent. You buy and sell pieces constantly, participate on events that gives you huge boosts, etc etc.

    The old system it was massively abusable at a large scale (especially for bots). People with 500 characters generating a steady and large supply of cors with almost no real gameplay involved. It devalued farming and actual progression, it created a huge gap between normal players and account farmers and it turned the game into a login simulator instead of real gameplay. The new system doesn't really hurt casual players that much, but it completely kills the efficiency of running hundreds of characters. Overall it was a necessary change to protect the economy and prevent abuse. Otherwise, the game would just be dominated by people running “alchemy factories” instead of actually playing.

    TDOOOQ6.png


    JjwXxCV.png ardeiuts (Champion Level 1 - Ninja)

    JjwXxCV.png ardeiu (Champion Level 1- Sura)

  • Cry is free


    You still can make lvl 30 chars and farm cors manually ;)

    Farm in City 2? That’s exactly part of the problem.

    City 2 is already full of bots and cheaters, so telling players to farm there isn’t really a fair or reliable solution. Legit players can’t realistically compete in that environment.

    That’s why the issue isn’t just about “go farm somewhere else,” but about having a balanced system where normal players can actually progress without being pushed into areas dominated


  • EAGameRO

    I understand your point, but not everyone has the time to constantly buy and sell in order to build their progression. Also, not every event provides meaningful or consistent value.

    Some parts of progression now require Dragon Coin investment, and alchemy is increasingly becoming one of them. I honestly wonder if your perspective would be the same if you were starting from scratch today without already established accounts and resources.

    Also, saying the old system required “almost no gameplay” is not entirely accurate. Go to the Spider Dungeon now — you’ll barely find anyone there. Players were actively farming, investing time, and spending on items like Courage Capes, Pass Tickets, Dragon Coins, and EXP Rings. It wasn’t as effortless as it’s being described.

    If the goal is to protect the game economy, then I wonder what your opinion would be if adjustments were made to Meley and Hydra dungeons. Many players generate large amounts of value from them using repetitive patterns that are not very different from the “login-based” gameplay you mentioned.

    At the end of the day, no one is forced into a specific playstyle. Farming methods and progression paths are part of the game’s freedom.

    Right now, the game feels heavily influenced by players running Meley and Hydra, while those who are just starting have very limited options. This risks turning the game into a “pay-to-progress” environment rather than a balanced play-to-progress system, which not everyone can afford.

    Also, not every player with multiple characters is abusing the system. Many invest time and Dragon Coins and avoid cheating because they don’t want to risk losing that investment.

    At the same time, cheating is still present in City 2, which shows that the problem hasn’t been fully resolved.

    This creates a different kind of gap — not between mass-account farmers and normal players, but between players who already progressed under the old system and those trying to progress now under much higher costs.

  • I had around 100 accounts, which I transferred to Ruby Lucifer.

    I spent about 50,000 Dragon Coins just on the transfer alone.

    To further develop them, I also spent around 20,000 Dragon Coins on auto-hunting and EXP rings from the item shop, not to mention Courage Capes, along with the time and effort invested.


    Do you really think all of that was easy, or that it can simply be reduced to “cheating”?

    Cheating programs don’t do this, my friend.


    I have invested a lot, just like many other players who have invested heavily in content like Meley and other dungeons.

    And then suddenly, the game changes in a way that makes it feel like all that effort didn’t matter.

    That is honestly not fair.


    I truly hope the recent update (daily quests) will be reviewed and that players like us will be taken into consideration.
    Because if a similar change affected Meley or other dungeons, many players would also be upset.

    If any change had affected your resource farming, you would likely feel the same frustration. And if you had invested a significant amount of money and then the game changed afterwards, you would also feel disappointed.
    We invest and play — not to have what we invested suddenly diminished.

    I hope the game continues in a way that respects all players’ efforts
    Thanks.

  • For casually players like me who just enjoy the game is a really nice update because it made me do more stuff to get that daily cors and also a little bit nerf for cheaters is very welcomed anytime. For tryhard players with 100 accounts, I'm sorry guys, I know it's frustrating but just try to play the game and enjoy it (I know it's hard), if not consider quiting :)

    I hope the game continues in a way that cheaters will have bad days in game
    Thanks.

    TDOOOQ6.png


    JjwXxCV.png ardeiuts (Champion Level 1 - Ninja)

    JjwXxCV.png ardeiu (Champion Level 1- Sura)

  • I understand your point, and I’m glad you are enjoying the update as a casual player. I hope you also have good luck with the random rewards from red potions and EXP boosts. At the same time, I believe the discussion is mainly about keeping progression fair and balanced for all types of players, not just focusing on one group. Everyone has the right to enjoy the game in their own way. Thanks for sharing your opinion.

  • This game is free nobody forced you to spend dragon coins so it is irrelevant and calling login simulator as resource of farming is also wild statement

  • understand your point, and it’s true that spending Dragon Coins is optional. However, the concern is not about being forced to spend, but about how progression systems evolve after players have already invested time and resources.

    Also, while some may see it as a “login simulator,” others considered it a consistent and accessible way to progress. The main discussion here is about balance and how different playstyles are affected by these changes.